From concept to finished game asset
My Work for Elementaris
During my time at Serigami Games, I worked as a 2D Game Artist on the game Elementaris. In collaboration with one other artist, I was responsible for creating the game’s visual library. Since the art team was small and consisted of only two artists, my responsibilities were broad, ranging from concept design to final artwork, including animation and VFX. I worked on backgrounds, creature designs, UI elements, and in-game items.
Background Artworks
Some backgrounds additionally got effect variations. The Halloween version of the Shimmering Moor also received additional animations and lighting effects, changing the feeling of the scene to fit the event.
Creature and Character Designs
Another part of my work was designing creatures and enemies that the player will face throughout the game. This again included drawing the game sprites and then animating the creatures using Unity’s 2D rigging feature. I also got to apply some frame-by-frame animations for a few creatures and VFX materials.
How it all looks put together
Bossfight Keltaros
Bossfight Gamescom boss dogon
Marketing Material
Serigami Games was able to be exhibited at Gamescom Cologne in 2024 and 2025. As part of the team, I was deeply involved in the process from creating marketing material and merchandise to being physically at the convention to promote Elementaris.













